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On every difficulty level except for the ridiculously unfair Deity level, other countries were mostly passive. It probably doesn’t help the late-game framerate chugging, either (which, to be fair, affects every Civ game). That forces you to constantly build entirely new units to sit on top of the existing defenders in every city, which creates more hassle when it comes to finding the unit you want. So if you’ve got a lone warrior, you can’t build two more warriors to make an army, and you can’t disband the existing warrior for gold, either. So what’s the point?Įven more annoying: you can’t pay gold to upgrade outdated units, like when warriors are replaced in the build menu by legions. There isn’t even the possibility of mixing and matching different unit types into a squad to complement each other’s weaknesses. That’s fine, but after the first few battles I started to wonder why these completely ineffective single units exist at all if they don’t stand a chance against anything but an enemy settler. That's as much of the world as you can see at one time.įor example: In order to be effective in combat, you have to combine three identical units, such as three warriors, into one super army unit that combines their attack and defense stats. That simplification works pretty well, but some of the other steps taken to minimize micromanagement end up creating some pretty dull busywork. You don’t have to worry about things like improving terrain, because most of the improvements to your cities’ resources come from automatic upgrades to technology instead of managing workers. Once you’ve got the hang of things, it does become pretty easy to control an expanding army and empire of cities.
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At least the several different victory conditions, like going for culture instead of conquest or trying to build a spaceship to colonize other worlds, made starting again worthwhile.
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I actually ended up winning my first couple of three to four-hour games on King and Emperor difficulty without fully understanding how that happened. What’s weird is, outside of the combat, that lack of information doesn’t matter very much.
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